HyperDodge Zer0-button

August 8th, 2010

HyperDodge Zer0-button is a modification of HyperDodge SpaceStuff, where all input consists of bare mouse movement; there is no button to be pressed in the entire game! I made this to enter the Experimental Gameplay Project, where the month’s theme was to design a game with zero buttons.

Try it now at GameJolt

project FISH tech-demo

July 18th, 2010

I made a simple movie showing the fundamental gameplay of my newest project. It’s a bit of an experiment and I still haven’t worked out the gameplay, but at least this part is done. See it’s page for a little more info.

Let me know what you think.

News

July 10th, 2010

Lot’s of things happened lately. First, I got graduated. Second, I found a job as game developer at SilverFit. There we build serious games that help with revalidation.

Worked on the RaceGame project again for a week and we finally found a work-around for a nasty bug that has to do with Unity’s networking layer. It just needs to be worked out nicely.

I’m also busy with a new, experimental game, called Project Fish for now. It’s aimed a bit more on the 2.5D possibilities of the FlatRedBall engine. But more about that later.

RaceGame WIP Video

June 24th, 2010

Found this video of RaceGame, made somewhere during development. It was put together quickly for a demo, but it shows you some of the gameplay.
I will work on this game again next week and expect it to be on the site soon!

(oh and yes, that’s me biking…)