HyperDodge Zer0-button is a modification of HyperDodge SpaceStuff, where all input consists of bare mouse movement; there is no button to be pressed in the entire game! I made this to enter the Experimental Gameplay Project, where the month’s theme was to design a game with zero buttons.
I made a simple movie showing the fundamental gameplay of my newest project. It’s a bit of an experiment and I still haven’t worked out the gameplay, but at least this part is done. See it’s page for a little more info.
Lot’s of things happened lately. First, I got graduated. Second, I found a job as game developer at SilverFit. There we build serious games that help with revalidation.
Worked on the RaceGame project again for a week and we finally found a work-around for a nasty bug that has to do with Unity’s networking layer. It just needs to be worked out nicely.
I’m also busy with a new, experimental game, called Project Fish for now. It’s aimed a bit more on the 2.5D possibilities of the FlatRedBall engine. But more about that later.
Found this video of RaceGame, made somewhere during development. It was put together quickly for a demo, but it shows you some of the gameplay.
I will work on this game again next week and expect it to be on the site soon!