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	<title>KeeWeed</title>
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	<link>http://www.keeweed.com</link>
	<description>An Indie Game Developer</description>
	<lastBuildDate>Sun, 08 Jan 2012 13:56:50 +0000</lastBuildDate>
	<language>en</language>
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		<title>Sticky Bump video</title>
		<link>http://www.keeweed.com/sticky-bump-video/352/</link>
		<comments>http://www.keeweed.com/sticky-bump-video/352/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 13:56:50 +0000</pubDate>
		<dc:creator>Jordin Kee</dc:creator>
				<category><![CDATA[KeeWeed]]></category>

		<guid isPermaLink="false">http://www.keeweed.com/?p=352</guid>
		<description><![CDATA[I held a test session with a couple of friends lately, and made some recordings at the same time. As the video shows&#8230; we had kind of fun It&#8217;s still a work-in-progress, but it&#8217;s getting along nicely. Won&#8217;t be too long anymore!]]></description>
			<content:encoded><![CDATA[<p>I held a test session with a couple of friends lately, and made some recordings at the same time. As the video shows&#8230; we had kind of fun <img src='http://www.keeweed.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><object style="width: 450px; height: 371px;" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="371" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/KD0ofkwFYik" /><embed style="width: 450px; height: 371px;" type="application/x-shockwave-flash" width="450" height="371" src="http://www.youtube.com/v/KD0ofkwFYik"></embed></object></p>
<p>It&#8217;s still a work-in-progress, but it&#8217;s getting along nicely. Won&#8217;t be too long anymore!</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Announcing: Sticky Bump</title>
		<link>http://www.keeweed.com/announcing-sticky-bump/340/</link>
		<comments>http://www.keeweed.com/announcing-sticky-bump/340/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 17:56:29 +0000</pubDate>
		<dc:creator>Jordin Kee</dc:creator>
				<category><![CDATA[KeeWeed]]></category>

		<guid isPermaLink="false">http://www.keeweed.com/?p=340</guid>
		<description><![CDATA[If you&#8217;re wondering what I&#8217;ve been doing all these months, here&#8217;s your answer. I&#8217;ve sidetracked from the Fishbowl a little bit and worked on a small Xbox360 multiplayer game. A game called Sticky Bump. It&#8217;s a basically a cat-and-mouse game between bumpercars. It can be played by 2 to 4 players and so far the [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re wondering what I&#8217;ve been doing all these months, here&#8217;s your answer. I&#8217;ve sidetracked from the <a title="The Fishbowl" href="http://www.keeweed.com/games-projects/thefishbowl/" target="_self">Fishbowl</a> a little bit and worked on a small Xbox360 multiplayer game.<br />
A game called <strong>Sticky Bump</strong>.</p>
<p style="text-align: center;"><a title="Sticky Bump" href="http://www.keeweed.com/images/stickybump/stickybump1.jpg" target="_blank"><img class="aligncenter size-medium wp-image-330" title="Sticky Bump" src="http://www.keeweed.com/images/stickybump/stickybump1.jpg" alt="" /></a></p>
<p style="text-align: center;"><a title="Sticky Bump2" href="http://www.keeweed.com/images/stickybump/stickybump2.jpg" target="_blank"><img class="aligncenter size-medium wp-image-330" title="Sticky Bump" src="http://www.keeweed.com/images/stickybump/stickybump2.jpg" alt="" /></a></p>
<p style="text-align: left;">
<p style="text-align: left;">It&#8217;s a basically a cat-and-mouse game between bumpercars. It can be played by 2 to 4 players and so far the testruns show it&#8217;s great fun! Will be available on Xbox Live Indie Games by the end of this year. Hopefully.</p>
<p style="text-align: left;">And for the Fishbowl fans (if there are any); it&#8217;s gonna be #1 priority when this thing is out of the way <img src='http://www.keeweed.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.keeweed.com/announcing-sticky-bump/340/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>&#8220;Speedrun for Arabian Nights 2D&#8221;</title>
		<link>http://www.keeweed.com/speedrun-for-arabian-nights-2d/329/</link>
		<comments>http://www.keeweed.com/speedrun-for-arabian-nights-2d/329/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 19:17:41 +0000</pubDate>
		<dc:creator>Jordin Kee</dc:creator>
				<category><![CDATA[KeeWeed]]></category>

		<guid isPermaLink="false">http://www.keeweed.com/?p=329</guid>
		<description><![CDATA[Found a hilarious &#8220;Speedrun&#8221; for my old game Arabian Nights today. As it was Prince of Persia inspired (and partly stolen, I have to admit), it got listed on the Prince of Persia Unofficial Website. It&#8217;s mainly about how to avoid the bugs in the game Great read with lines like: Take the sword one [...]]]></description>
			<content:encoded><![CDATA[<p>Found a hilarious &#8220;Speedrun&#8221; for my old game <a href="http://www.keeweed.com/keegames/" target="_blank">Arabian Nights</a> today. As it was Prince of Persia inspired (and partly stolen, I have to admit), it got listed on the <a href="http://www.popuw.com/an2d.html" target="_blank">Prince of Persia Unofficial Website</a>.<br />
It&#8217;s mainly about how to avoid the bugs in the game <img src='http://www.keeweed.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Great read with lines like:</p>
<blockquote><p>Take the sword one screen more to the left, if you want, but that would be ridiculous, because the guards actually don&#8217;t awake. Anyway, climb up to the highmost level, press the switch and make your way as fast as possible to the other room, because it could be, that the guard really awakes.</p></blockquote>
<p>And:</p>
<blockquote><p>And I don&#8217;t think the movement sucks, the sword sucks! You don&#8217;t even need it! The guards almost never awake (unless you&#8217;re as slow as a grandma) and at the 2nd guard, if you&#8217;re right before the spikes, you can&#8217;t even shoot!</p></blockquote>
<p>But honestly, I&#8217;m kinda flattered. It&#8217;s pretty cool that people take the time to try and write about a speedrun, in a game filled with bugs. It&#8217;s the kind of thing that keeps you going. So, thanks Maurice Kaltofen! I hope you enjoyed it <img src='http://www.keeweed.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p style="text-align: center;"><a href="http://www.keeweed.com/images/arabiannights.jpg" target="_blank"><img class="aligncenter size-medium wp-image-330" title="arabiannights" src="http://www.keeweed.com/images/arabiannights.jpg" alt="Arabian Nights" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Fishbowl video</title>
		<link>http://www.keeweed.com/fishbowl-video/321/</link>
		<comments>http://www.keeweed.com/fishbowl-video/321/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 22:25:52 +0000</pubDate>
		<dc:creator>Jordin Kee</dc:creator>
				<category><![CDATA[KeeWeed]]></category>

		<guid isPermaLink="false">http://www.keeweed.com/?p=321</guid>
		<description><![CDATA[A quick video of the game in it&#8217;s current state. Let me know what you think!]]></description>
			<content:encoded><![CDATA[<p>A quick video of the game in it&#8217;s current state.<br />
Let me know what you think!</p>
<p><iframe src="http://player.vimeo.com/video/21317434?portrait=0" width="480" height="318" frameborder="0"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.keeweed.com/fishbowl-video/321/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>New Fishbowl screeny</title>
		<link>http://www.keeweed.com/new-fishbowl-screeny/312/</link>
		<comments>http://www.keeweed.com/new-fishbowl-screeny/312/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 19:44:06 +0000</pubDate>
		<dc:creator>Jordin Kee</dc:creator>
				<category><![CDATA[KeeWeed]]></category>

		<guid isPermaLink="false">http://www.keeweed.com/?p=312</guid>
		<description><![CDATA[Did a good amount of work lately. Built the first &#8216;real&#8217; level for The Fishbowl to prove the concept of the game. And yes, I think the work was not all for nothing! Long way to go still, but I reckon this game can turn into something. There&#8217;s a video coming in a couple of days, but [...]]]></description>
			<content:encoded><![CDATA[<p>Did a good amount of work lately. Built the first &#8216;real&#8217; level for <strong><a title="The Fishbowl" href="http://www.keeweed.com/games-projects/thefishbowl/" target="_self">The Fishbowl</a></strong> to prove the concept of the game. And yes, I think the work was not all for nothing! Long way to go still, but I reckon this game can turn into something.<br />
There&#8217;s a video coming in a couple of days, but here&#8217;s a screen of the game already:</p>
<p><a href="http://www.keeweed.com/images/thefishbowl/fishbowl02.png" target="_blank"><img class="alignnone" src="http://www.keeweed.com/images/thefishbowl/fishbowl02.png" alt="" width="333" height="254" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.keeweed.com/new-fishbowl-screeny/312/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Fishbowl</title>
		<link>http://www.keeweed.com/the-fishbowl/291/</link>
		<comments>http://www.keeweed.com/the-fishbowl/291/#comments</comments>
		<pubDate>Sun, 20 Feb 2011 17:10:32 +0000</pubDate>
		<dc:creator>Jordin Kee</dc:creator>
				<category><![CDATA[KeeWeed]]></category>

		<guid isPermaLink="false">http://www.keeweed.com/?p=291</guid>
		<description><![CDATA[A quick update just to prove I have done someting in the last couple of months. The FISH-project is now finally moving along. I&#8217;ve decided to call the game The Fishbowl. I spent alot of time experimenting with different types of movement (like jetpack, grappling hook, etc), but ended up with the good ol’ mario-style [...]]]></description>
			<content:encoded><![CDATA[<p>A quick update just to prove I have done someting in the last couple of months.<br />
The FISH-project is now finally moving along. I&#8217;ve decided to call the game <strong><a title="The Fishbowl" href="http://www.keeweed.com/games-projects/thefishbowl/" target="_self">The Fishbowl</a></strong>.</p>
<p><a href="http://www.keeweed.com/images/thefishbowl/fishbowl01.png" target="_blank"><img class="alignnone" src="http://www.keeweed.com/images/thefishbowl/fishbowl01.png" alt="" width="333" height="254" /></a></p>
<p>I spent alot of time experimenting with different types of movement (like jetpack, grappling hook, etc), but ended up with the good ol’ mario-style of movement. My ambition is to turn this into a puzzle-platformer, a bit in the style of the classic Prince of Persia games, with a strong narrative side-story.<br />
Well, we’ll just have to see which parts will make it to the end <img src='http://www.keeweed.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Pedal Power on 4 bikes</title>
		<link>http://www.keeweed.com/pedal-power-on-4-bikes/280/</link>
		<comments>http://www.keeweed.com/pedal-power-on-4-bikes/280/#comments</comments>
		<pubDate>Mon, 15 Nov 2010 11:43:45 +0000</pubDate>
		<dc:creator>Jordin Kee</dc:creator>
				<category><![CDATA[KeeWeed]]></category>

		<guid isPermaLink="false">http://www.keeweed.com/?p=280</guid>
		<description><![CDATA[VirtuaGym took 4 bikes and Pedal Power to a fair in Amsterdam. Looks like they had some fun.]]></description>
			<content:encoded><![CDATA[<p><a title="VirtuaGym website" href="http://www.virtuagym.com" target="_blank">VirtuaGym</a> took 4 bikes and <a title="Pedal Power" href="http://www.keeweed.com/games-projects/pedal-power/" target="_self">Pedal Power </a>to a fair in Amsterdam. Looks like they had some fun.</p>
<p><iframe src="http://player.vimeo.com/video/16842585" width="400" height="225" frameborder="0"></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://www.keeweed.com/pedal-power-on-4-bikes/280/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Still here</title>
		<link>http://www.keeweed.com/still-here/267/</link>
		<comments>http://www.keeweed.com/still-here/267/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 16:04:53 +0000</pubDate>
		<dc:creator>Jordin Kee</dc:creator>
				<category><![CDATA[KeeWeed]]></category>

		<guid isPermaLink="false">http://www.keeweed.com/?p=267</guid>
		<description><![CDATA[Yes, I know the last update was almost 2 months ago and no, there&#8217;s not much progress on the game-side of things, but listen to this: - KeeWeed got an amazing new logo. It is made by a good friend of mine, Roan van der Kruijf, and I think it looks incredibly cool!  - HyperDodge [...]]]></description>
			<content:encoded><![CDATA[<p>Yes, I know the last update was almost 2 months ago and no, there&#8217;s not much progress on the game-side of things, but listen to this:</p>
<p>- KeeWeed got an amazing new logo. It is made by a good friend of mine, Roan van der Kruijf, and I think it looks incredibly cool! <br />
<a href="http://www.keeweed.com/images/KeeWeed_white_web.png" target="_blank"><img class="alignnone" title="KeeWeed logo" src="http://www.keeweed.com/images/KeeWeed_white_thumb.png" alt="" width="400" height="197" /></a></p>
<p>- <a href="http://www.keeweed.com/games-projects/hyperdodge-spacestuff/" target="_self">HyperDodge SpaceStuff</a> was ported to <strong>Android</strong> by two friends of mine (Jeffrey Klardie and Erik Wallentinsen) and myself. We managed to get it done in just a weekend. Featuring Tilt Control, Touch Control and Online Scoreboards. <br />
You can get it now on the <a title="HyperDodge on Android" href="http://www.appbrain.com/app/com.keeweed.hyperdodge" target="_blank">Market</a>.</p>
<p>- Lately a Czech news website featured <a href="http://www.novinky.cz/internet-a-pc/hry-a-herni-systemy/213179-hrajeme-zdarma-pedal-power-mimozemske-zavody.html" target="_blank">an article about Pedal Power</a>, increasing the site traffic with over 1800%. Well, I guess that says something about the general site traffic here, but it&#8217;s nice anyway.</p>
<p>- Someone also painted this website green. Oh wait, that was me and it cost my almost half a day&#8230; (I&#8217;m not a web dev apparently)</p>
<p>So, about games, I&#8217;m struggling along with the Fish project. I have experimented with alot of stuff, which is nice, but unfortunately none if it really worked. So, yeah&#8230; time to let it go and get on with it. It&#8217;s what they call &#8216;Kill your baby&#8217;.</p>
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		<title>Pedal Power released</title>
		<link>http://www.keeweed.com/pedal-power-released/258/</link>
		<comments>http://www.keeweed.com/pedal-power-released/258/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 13:23:52 +0000</pubDate>
		<dc:creator>Jordin Kee</dc:creator>
				<category><![CDATA[KeeWeed]]></category>

		<guid isPermaLink="false">http://www.keeweed.com/?p=258</guid>
		<description><![CDATA[So it DID happen after all! Pedal Power (previously called RaceGame) is now ready for download! I had some huge troubles with Unity3D and socket communication. It caused alot of delay and is also why the released version of Pedal Power is a Windows build (.exe) and not the browser variant. But, who cares? Download [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="Pedal Power" src="http://www.keeweed.com/images/PedalPowerLogo.png" alt="" width="311" height="152" /></p>
<p>So it DID happen after all! <a title="Pedal Power" href="http://www.keeweed.com/games-projects/pedal-power/" target="_self">Pedal Power</a> (previously called <strong>RaceGame</strong>) is now ready for download!</p>
<p>I had some huge troubles with Unity3D and socket communication. It caused alot of delay and is also why the released version of Pedal Power is a Windows build (.exe) and not the browser variant.</p>
<p>But, who cares? Download and have some fun.</p>
<p><a title="Download Pedal Power" href="http://www.keeweed.com/downloads/pages/pedalpower_download.php" target="_blank"><strong>Download Pedal Power</strong></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>HyperDodge Zer0-button</title>
		<link>http://www.keeweed.com/hyperdodge-zer0-button/248/</link>
		<comments>http://www.keeweed.com/hyperdodge-zer0-button/248/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 17:39:12 +0000</pubDate>
		<dc:creator>Jordin Kee</dc:creator>
				<category><![CDATA[KeeWeed]]></category>

		<guid isPermaLink="false">http://www.keeweed.com/?p=248</guid>
		<description><![CDATA[HyperDodge Zer0-button is a modification of HyperDodge SpaceStuff, where all input consists of bare mouse movement; there is no button to be pressed in the entire game! I made this to enter the Experimental Gameplay Project, where the month&#8217;s theme was to design a game with zero buttons. Try it now at GameJolt]]></description>
			<content:encoded><![CDATA[<p><a href="http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-august/" target="_blank"><img class="aligncenter" src="http://www.keeweed.com/images/Zero-Buttons-Title.jpg" alt="" width="360" height="138" /></a></p>
<p><strong>HyperDodge Zer0-button</strong> is a modification of <a title="HyperDodge SpaceStuff" href="http://www.keeweed.com/games-projects/hyperdodge-spacestuff/" target="_self">HyperDodge SpaceStuff</a>, where all input consists of bare mouse movement; there is no button to be pressed in the entire game! I made this to enter the <a title="Experimental Gameplay Project" href="http://experimentalgameplay.com/blog/2010/08/there-will-be-zero-buttons-in-august/" target="_blank">Experimental Gameplay Project</a>, where the month&#8217;s theme was to design a game with zero buttons.</p>
<p><strong>Try it now at </strong><a title="HyperDodge Zer0-button at GameJolt" href="http://gamejolt.com/online/games/arcade/hyperdodge-zer0-button/3160/" target="_blank"><strong>GameJolt</strong></a></p>
]]></content:encoded>
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