Lights, blood and explosions

November 1st, 2013

At work, we were given 24 hours to work on something of our own choice. Of course, I choose Kill2Kill. It was like a mini game jam and it was very exciting! I set out to turn the prototypisch looks of Kill2Kill into something more spectacular.
Check out the result:

Kill2Kill single player video

September 21st, 2013

Besides switching jobs, moving to a new place and going on vacation, I found some time to work on Kill2Kill. And I just (kind of) finished the enemy AI! This will be the core of the single-player and co-op modes. The graphics are still placeholders, but I hope you can see the fun of playing this game!

Next: a playable alpha!

Kill2Kill prototype video

May 3rd, 2013

I’ve got some old news and some new news. Let’s get started with the old news…

Back in January I joined the Global Game Jam. It was a great success! I had a lot of fun (in between the hard working) and our game ‘B-minus 50‘ did not only get finished, it was pretty fun to play too and a professional jury declared it the best game at the Amsterdam site!
You can download B-Minus 50 here.

So, on with the new news! I’ve been working on another sequel of the old ‘Kill to Kill‘, this time called Kill2Kill. I’ve made some changes to the design, most notably a complete new way of aiming. I call it the MYATA mechanic (Move Your Ass To Aim). It basically means the characters auto-aim at the nearest opponent, but limited to 8 directions. This way you aim by moving and you can focus on moving entirely.
Other changes are the single screen view and support for up to 4 players! Check out the video and let me know what you think. All feedback is welcome! Thanks!