Factsheet

Developer:
Keeweed
Based in Koog aan de Zaan, the Netherlands

Founding date:
October, 2009

Website:
keeweed.com

Press / Business contact:
jordin@keeweed.com

Social:
twitter.com/JordinKee
facebook.com/Keeweed

Releases:
Sticky Bump
Just Mowing The Lawn
Path Of Adventure
Kill2kill

Address:

Phone:

Description

Organic game development by Jordin Kee.

History

Early history

Keeweed was founded on the day that Kee decided that the difference between a hobbyist and a real game developer is having a company name. Surprisingly, the domain keeweed.com was still available and so he took it. With a portfolio of some small games, including local multi-player shooter Kill to Kill and tower-defense-like Dead Simple, Keeweed worked weekends and evenings to extend it. Casual arcade game HyperDodge SpaceStuff was released to mobile, while Pink Floydian the Fishbowl proved a little bit too experimental. And always lured the thought of doing another Kill to Kill...

The XBLIG days

The XBox Live Indie Games platform sparked an idea for a local multi-player game. One to be played with friends, while optionally enjoying a beer. Frantic bumper car hunting game Sticky Bump was the result. It was showcased at a number of events and proved to be solid fun. Keeweed decided XBLIG was a good reason for a new Kill to Kill and so development on Kill2Kill started, together with experiments on a unique auto-aim mechanic. Just after the release of a promising Kill2Kill alpha version, Microsoft pulled the plug on XBLIG, together with its underlying game engine XNA. Kill2Kill was dead. Knocked down by the cause of events, Keeweed started playing around with a new game mechanic, once again inspired by bumper cars (it's the way they steer...). Just mowing the lawn was made and released on Android and Windows Phone (yes).

No more pixels

After about 15 years of developing weird looking games, Keeweed decided he's not much of an artist. He starts focusing on text-based games. Early 2018 Keeweed quits his job and goes full-time indie, 8 months later he releases Path of Adventure; a text-based roguelike, for mobile. Now he’s settled on text-based games and hopes to make many more.

Projects


Videos

Sticky Bump YouTube

Kill2Kill (alpha) YouTube


Images

download all screenshots & photos as .zip (1MB)
stickybump_indigo2.png
stickybump_indigo1.png
keeweed-jordin-kee.png

There are far more images available for Keeweed, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


download logo files as .zip (747KB)
logo
logo

Awards & Recognition

  • "Festival of Games, Showcase participant" - Sticky Bump, 2012
  • "INDIGO, Showcase participant" - Sticky Bump, 2012

Team & Repeating Collaborator

Jordin Kee
Design & development


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks