Based in Koog aan de Zaan, the Netherlands
Path of Adventure is a text-based game, designed for mobile. It's quite a unique form of interactive fiction because it focuses strongly on gameplay. Features such as turn-based combat, procedurally generated dungeons and permadeath justify it being called a roguelike; or more specifically, a roguelite. The game has a casual playing style. Targeting mobile, it’s designed for short intense runs that can be abandoned at any time. A lot of effort went into creating an elegant, intuitive interface. The game is easy to learn, welcoming all kinds of players, including those new to the RPG genre.
After about 15 years of developing weird looking games, Keeweed decided he's not much of an artist. He starts experimenting with a text-based game. It leads to something interesting; a text-based roguelike, for mobile. Early 2018 Keeweed decides to finally do it. After months of working evenings and weekends, he quits his job and goes full-time indie. 8 months later he releases Path of Adventure.
- Turn-based combat
- Procedurally generated dungeons
- Loads of weapons, items and monsters
- 5 unique playable characters
- Accessible for players with a screen reader
Release Trailer YouTube
Logo & Icon
Devlog on itch.io: keeweed.itch.io.
Path of Adventure is on Facebook: facebook.com.
Organic game development by Jordin Kee.
More information on Keeweed, our logo & relevant media are available here.
Path of Adventure Credits
Design & Development