Archive for August, 2010

HyperDodge Zer0-button

Sunday, August 8th, 2010

HyperDodge Zer0-button is a modification of HyperDodge SpaceStuff, where all input consists of bare mouse movement; there is no button to be pressed in the entire game! I made this to enter the Experimental Gameplay Project, where the month’s theme was to design a game with zero buttons.

Try it now at GameJolt