Lot’s of things happened lately. First, I got graduated. Second, I found a job as game developer at SilverFit. There we build serious games that help with revalidation.

Worked on the RaceGame project again for a week and we finally found a work-around for a nasty bug that has to do with Unity’s networking layer. It just needs to be worked out nicely.

I’m also busy with a new, experimental game, called Project Fish for now. It’s aimed a bit more on the 2.5D possibilities of the FlatRedBall engine. But more about that later.

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