Archive for March, 2010

RaceGame (working title)

Tuesday, March 30th, 2010

I thought to post some info about the game I made during my internship at VirtuaGym. It’s a 3D racing/kart game with real physics and multi-player support.
I might have it playable from the site in the future, but not just yet.

Check it out here: RaceGame 

HyperDodge SpaceStuff released

Saturday, March 20th, 2010

The SilverLight game HyperDodge SpaceStuff is now available!

Have a try here: HyperDodge SpaceStuff 

And see if you can beat this:

Hyperdodge this!

Tuesday, March 9th, 2010

A small project I’m working on now is HyperDodge SpaceStuff. I’m working on this primarily to try out the SilverSprite lib that injects XNA to Silverlight. When finished, HyperDodge SpaceStuff will be playable on the web.
No words about a release date yet, I’m also trying to graduate all right 🙂

Check the HyperDodge SpaceStuff page for more info.