Kill2Kill prototype video

May 3rd, 2013

I’ve got some old news and some new news. Let’s get started with the old news…

Back in January I joined the Global Game Jam. It was a great success! I had a lot of fun (in between the hard working) and our game ‘B-minus 50‘ did not only get finished, it was pretty fun to play too and a professional jury declared it the best game at the Amsterdam site!
You can download B-Minus 50 here.

So, on with the new news! I’ve been working on another sequel of the old ‘Kill to Kill‘, this time called Kill2Kill. I’ve made some changes to the design, most notably a complete new way of aiming. I call it the MYATA mechanic (Move Your Ass To Aim). It basically means the characters auto-aim at the nearest opponent, but limited to 8 directions. This way you aim by moving and you can focus on moving entirely.
Other changes are the single screen view and support for up to 4 players! Check out the video and let me know what you think. All feedback is welcome! Thanks!

Happy New Year

January 4th, 2013

For all my fans I wish the best for 2013 and for everybody else as well! Hope you all survived the fireworks and are still in possession of eyes and fingers, because they will be used for gaming again this year!

In 2012 I released my first game on the Xbox360 and that felt great. Sticky Bump was received positively overall and I had a blasting time playing the game with fans on fairs throughout the Netherlands. Commercially the game was never gonna be a winner and I was right about that. After a little over 4 months, the game got around 1500 trials and 100 sales on Xbox Live Indie Games. Good thing I haven’t quit my job yet ;)

This year I hope to release another game on PC and Xblig, before the Xbox360 will be replaced and who knows what will happen with Xblig. My new year’s resolution is to give an old favorite *yet* another chance to revive. See the prototype’s screenshot below for the current state.

Oh, and I’ll be joining the Global Game Jam this year in Amsterdam!

Sticky Bump now available!

August 14th, 2012

Almost a year and a half ago, I wrote the first line of code for Sticky Bump, then called ‘CatMouseProto’. Today, it was placed on the Xbox Marketplace. I’m happy.

Download for Xbox360 (Xbox Live Indie Games)
Download for Windows (Windows XP SP2 and above)

I hope all who take it for a ride have a blasting time!

Special thanks to Wouter de Vries, Maarten Wesselius, and Daniëlle v/d Wijngaarden for their help. And cheers to everybody who joined the many playtest sessions! You’re all in the credits.

Press

Sticky Bump release date set

July 19th, 2012

Sticky Bump will be released on Xbox Live Indie Games and Windows somewhere during the first half of August. The full Xbox version is priced only 80 Microsoft Points (around 1$) and the Windows version will be available for free on this website.




By the way, KeeWeed became all social and stuff! Hit the buttons on the right to follow my game making adventures on facebook and Twitter!